Document Type : Research Paper

Abstract

This research was conducted with the aim of studying the creativity and academic performance among high school students with regard to rate of their dependency on computer games. The statistical population included all of girl students of high schools in Ahvaz City in the academic year 2010 - 2011. The sample size was 233 subjects. The sampling procedure for this research was multistage cluster sampling. The instruments used consisted of a researcher-made questionnaire involving demographic characteristics and students approach toward computer games and the Creativity Questionnaire by Abedi. The data collected were analyzed using both descriptive and inferential statistical procedures involving (Mean, Standard Deviation, one-way ANOVA, post hoc of Tukey test). The results showed that there was a significant difference between students' creativity and academic performance in terms of experience and amount of time used at computer games.

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