Document Type : Research Paper

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Abstract

This research was intended to explore the effectiveness of blended learning environment on industrial training. The Research method was quasi-experimental and the Pretest -posttest control group design was used. Samples were taken from experts of HEPCO of Arak-City. Thus 60 experts were randomly selected and assigned to experimental and control groups. A problem solving comers was designed with two approaches of performance traditional versus blended based on game-Briggs model. The experimental group was exposed to G_B learning environment model, while the control group worked with a traditional one. For evaluating effectiveness of blended learning environment, two dependent variables covering satisfaction and learning were measured and compared with those of control group. Research tools included a questionnaire to measure satisfaction, and test to measure learning performance. Results indicated that designing a blended learning environment in industrial training increased learner’s satisfaction and produced better results in academic achievement and raised the overall effectiveness of the training of industry expert.
 

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