@article { author = {saffari, shahrzad and Hakim zade, Rezvan and Dehghani, Marzieh and Gholamali lavasani, Masoud}, title = {A Conceptual Model of Game-Based learning with Emphasis on Skill Training: A meta-synthesis}, journal = {Journal of Educational Sciences}, volume = {28}, number = {2}, pages = {97-112}, year = {2021}, publisher = {Shahid Chamran University of Ahvaz}, issn = {2008-8817}, eissn = {2588-672X}, doi = {10.22055/edus.2021.37030.3206}, abstract = {IntroductionTeaching and learning in primary school require attention to the physical, cognitive, emotional and social needs of students in this period. In this regard, play is one of the mechanisms that can turn the flow of education and learning in the elementary school, especially in the first period (first, second, third) into an exciting, uplifting, enjoyable and creative process. The present study seeks to extract the most important components and dimensions of game-based education with emphasis on skills training in order to provide a comprehensive model as its main goal. The question is, what are the dimensions and elements of game-based education with emphasis on skill training?MethodThe present study is a qualitative study performed using metasynthesis method. In the present study, the use of metasynthesis method to identify elements related to the game-based education model with emphasis on skill training is such that researchers with a comprehensive and holistic view of the sources have done a thorough and in-depth review and related research findings combined to create comprehensive and interpretive findings. In order to achieve the purpose of the study, previous studies were reviewed and explored, and in this regard, the seven-step method of Barroso and Sandelowski (2007) was used.ResultsThe research was designed in the form of 8 dimensions and 19 components. The first dimension of a conceptual model is "motivation": the ability to achieve curriculum goals. The "individual" dimension includes: increasing self-confidence. The "skills": the ability to communicate effectively. The "cognitive": achieving mental development. The "learning" dimension includes: practical and experiential learning, the development of basic learning skills. "creativity": a platform for creating new ideas. The "physical": reduction of inactivity, physical growth and movment skills. The "therapy": expressing emotions. .DiscussionAccording to studies, cognitive processing of students is a very important issue; therefore, the results of the research in this dimension are consistent with the findings of Zeng et al. (2020) and Johann (2019). In terms of creativity and increasing creative thinking, it is consistent with the findings of Marcos et al. (2020) and in terms of physicality and energy depletion, which is accompanied by the development of movement skills, is also consistent with the findings of Chu, M. fowler (2020).}, keywords = {Game,educational game,skill training,Meta Synthesis}, title_fa = {ارائه مدل مفهومی آموزش مبتنی بر بازی با تاکید بر مهارت‌آموزی: مطالعه فراترکیب}, abstract_fa = {پژوهش حاضر با هدف شناسایی مولفه‌های آموزش مبتنی بر بازی با تاکید بر مهارت‌آموزی در دوره اول ابتدایی و ارائه مدل مفهومی انجام شده‌است. روش پژوهش، کیفی و متاسنتز است که به صورت فراترکیب و روش کتابخانه‌ای با استفاده از مدل هفت مرحله‌ای سندلوسی و باروس(2007) گردآوری شده‌است. در این مطالعه، پس از طراحی سوال پژوهشی، جستجوی سیستماتیک بر اساس کلمات کلیدی مربوط به بازی و تعاملات طی سال‌های (2010-2020) در پایگاه‌های اطلاعاتی ایرانی و خارجی شامل مورد بررسی قرار گرفت . پس از انجام 7 مرحله از روش متاسنتز و بازبینی، تعداد 30 مقاله از بین 9472 مقاله یافت شده، 8 بعد و 19 مولفه به عنوان عناصر آموزش مبتنی بر بازی با تاکید بر مهارت‌آموزی قابل استناد است. بر این اساس مولفه‌ها شامل: 1. انگیزش(توانایی دستیابی به اهداف برنامه درسی، لذت بردن از یادگیری با حس کنجکاوی)2. فردی(افزایش اعتمادبنفس، توجه به ارزش‌های اخلاقی وتربیتی) 3.مهارتی(توانایی برقراری ارتباط موثر و مهارت‌های اجتماعی، رشد مهارت-های زندگی)4.شناختی(رسیدن به رشد ذهنی، رشد مهارت‌های حل مساله)5. یادگیری(یادگیری عملی و تجربه‌ای) 6. خلاقیت(بستری برای آفرینش اندیشه‌های نو، آشنایی با تجربه‌های نو)7. جسمانی(تخلیه انرژی، رشد جسمی و مهارت‌های حرکتی) 8. درمانی(ابراز احساسات و رفع مشکلات رفتاری،کاهش اضطراب ) می‌باشد.}, keywords_fa = {بازی,بازی آموزشی,مهارت‌آموزی,متاسنتز}, url = {https://education.scu.ac.ir/article_17366.html}, eprint = {https://education.scu.ac.ir/article_17366_3ba57d2452761577f8c98cade837e10b.pdf} }